OVERVIEW
On-demand live ops QA that scales with your release cadence.
Live games need QA for every hotfix, patch, and content drop. We stay current with your build, scope coverage to the risk surface, validate release candidates, and catch regressions before they reach players.
KEY FACTS
Weekly retainer or per-update · Functional QA · compliance · validation · Hotfixes · patches · events · content drops · 24–72 hour hotfix turnaround · Per-update written report
DELIVERABLES / 01—07
What you get for every update we cover
01 / PATCH SMOKE PASSES
Coverage scoped to each update’s risk surface, broader for major patches and targeted for hotfixes.
02 / EVENTS + CONTENT DROPS
Validate seasonal content, events, rewards, and live configurations in the context of the full game.
03 / REGRESSION COVERAGE
Recheck previously fixed issues and make sure the latest build stays stable across supported platforms.
04 / COMPLIANCE + CERTIFICATION
Reproduce player-reported issues, prioritise them by impact, and return clear next actions to your team.
05 / VALIDATION + RISK AUDIT
A clear per-update report with new issues, regression verdicts, release risk, and a practical sign-off recommendation.
06 / QA STRATEGY + HOTFIX SUPPORT
Fast-turnaround options when a critical update needs coverage before it reaches players.
PROCESS / 01—04
01 / ONBOARDING
We play the current live version, review patch history, and learn the game well enough to scope each update ourselves.
02 / UPDATE INTAKE
You share the patch notes and build. We scope the smoke pass to the risk surface, broader for major patches and targeted for hotfixes.
03 / EXECUTION + REGRESSION — We test the update against the agreed strategy, run regression on fixed issues, validate release risks, and triage flagged community bugs.
04 / REPORT + HANDOFF — You receive a written report before the patch ships, with coverage, open issues, risk findings, and a clear verdict for sign-off.
READY FOR THE NEXT RELEASE?


